Infinite Playgrounds

A social multiplayer playground concept exploring proximity interaction, mini-game triggers, and replication-first design.

Lead Designer & Developer Prototype / Discontinued Unreal Engine 5 • C++

Overview

Infinite Playgrounds was a multiplayer prototype built to explore how social interaction can be the core gameplay loop. The goal was to create a “living” space where players naturally trigger activities through proximity and shared context. The project was discontinued before release, but it directly strengthened my multiplayer architecture thinking, replication decisions, and scope discipline.

Tech Stack

Unreal Engine 5 C++ Multiplayer Replication Gameplay Framework Real-Time Systems

Key Features

My Contribution

Results

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