In Between

A cartoon-inspired cooperative horror game focused on expressive physics, shared panic, and playful chaos.

Solo Developer 2024–2025 · Demo Build Unity · C# · Physics & AI Systems

Overview

In Between is a cooperative horror game designed around the idea that fear is more fun when it’s shared. Instead of isolating players, the game emphasizes expressive physics, unpredictable interactions, and moments of chaos that players experience together.

The project explores how cartoon-like movement, ragdoll-driven characters, and smart enemy behavior can turn traditional horror into a social, playful experience without removing tension.

Media

Video from the demo build, AI testing, environment blocking, and physics experiments.

Tech Stack

Unity C# Physics-Based Controllers AI State Machines Custom Ragdoll Systems Blender

Key Features

My Contribution

Results

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