In Between
A cartoon-inspired cooperative horror game focused on expressive physics, shared panic, and playful chaos.
Solo Developer
2024–2025 · Demo Build
Unity · C# · Physics & AI Systems
Overview
In Between is a cooperative horror game designed around the idea that fear is more fun when it’s shared.
Instead of isolating players, the game emphasizes expressive physics, unpredictable interactions,
and moments of chaos that players experience together.
The project explores how cartoon-like movement, ragdoll-driven characters, and smart enemy behavior
can turn traditional horror into a social, playful experience without removing tension.
Media
Video from the demo build, AI testing, environment blocking, and physics experiments.
Tech Stack
Unity
C#
Physics-Based Controllers
AI State Machines
Custom Ragdoll Systems
Blender
Key Features
- Physics-driven player characters with expressive, unstable movement
- Enemy AI with idle, investigation, and chase states driven by raycasting
- Ragdoll balance system using an inverted pendulum model for stability
- Stylized environments combining low-poly assets with atmospheric lighting
- Custom vehicle controller integrated with the character system
My Contribution
- Designed and implemented a physics-based character controller with ragdoll integration
- Built an AI system using raycasting and state-driven behavior (idle, chase, investigate)
- Implemented an inverted pendulum balance model to stabilize standing ragdolls
- Created a procedural grass system and custom environment assets
- Developed a custom car controller with drifting physics and dynamic camera behavior
- Handled world blocking, level layout, lighting, and atmosphere
Results
- Delivered a playable demo showcasing core movement, AI, and interaction systems
- Gained deep experience with physics-based animation and balance control
- Improved understanding of AI perception, state management, and player feedback
- Validated the core design goal: horror that feels social, chaotic, and expressive
- Established a strong technical foundation for future expansion